Tarkin Imperial Moff master

By Krivanoszka

Standard Deck

0

$21.74

Grand Moff Tarkin, Oversector Governor

Grand Moff Tarkin, Oversector Governor

Tarkintown

Tarkintown

Decklist


Ground units

3 x
Death Star Stormtrooper
3 x
Snowtrooper Lieutenant
2 x
Admiral Motti, Brazen and Scornful
3 x
Seasoned Shoretrooper
3 x
Wingman Victor Two, Mauler Mithel
3 x
Cell Block Guard
3 x
General Veers, Blizzard Force Commander
3 x
Wingman Victor Three, Backstabber

Space units

3 x
TIE/ln Fighter
3 x
Prototype TIE Advanced
3 x
Victor Leader, Leading from the front
3 x
TIE Advanced
3 x
Shuttle ST-149, Under Krennic's Authority

Events

3 x
Apology Accepted
3 x
Force Choke
3 x
Strike True
3 x
Overwhelming Barrage

Description

This is a build that relies on experience tokens. Right from the start, we can do some serious damage thanks to Tarkin's ability alone. However, we can start combos when we have Moti's Admiral in our hand and the Strike True event, which gives 2 experience tokens for destroying it. If we destroy Motti, we also get a "ready" unit. This way, the already highly improved unit can attack again this turn. The tested build made a great 3:1. It only lost to Thrawn under control after almost 45 minutes of play :)

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