Rey Restore Machine

By munstamon

Normal Deck

1

$209.46

Rey, More Than A Scavenger

Colossus

Decklist


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Ground units (27)

3 x
1
R2-D2
3 x
1
Moisture Farmer
3 x
2
Kuil, I have spoken
3 x
3
Yoda, Old Master
3 x
3
Village Protectors
3 x
4
Hondo Ohnaka, Superfluous Swindler
3 x
6
Obi-Wan Kenobi
3 x
6
Cargo Juggernaut
3 x
7
Luke Skywalker, Jedi Knight

Space units (9)

3 x
3
Concord Dawn Interceptors
3 x
3
Red Squadron X-Wing
2 x
8
Redemption, Medical Frigate

Events (21)

2 x
1
Confiscate
2 x
3
Equalize
3 x
4
Vigilance
2 x
4
Fell the Dragon
2 x
4
Direct Hit
2 x
6
Rival's Fall
2 x
9
Nebula Ignition

1 comments

munstamon

9 days ago

Against aggro (anything with less end game than you) - concentrate on healing, sentinels etc, clear board with Nebula Ignition (make sure your units are upgraded with Rey exp token where possible before doing so) then press the attack from there. Against mid range - Most things other than heroic blue mirrors have more end game than this deck. Therefore always consider mill with Vigilance, also discarding their late game threats like Krayt or Devestator's can have a huge impact. Win con is usually mill but game can be won if opponent is top decking and you can keep on top of their units. Hard control - Mill match, should have the advantage with the 4 cost Vigilance into things like Bossk Blue. With Restock in sideboard you may not win round 1. Try to save your third vigilance in your hand for when the opponent restocks. Use cards like Kuiil, Yoda and Red Squadron for card draw. Try to keep your hand bigger than 2 so they do not pillage your Vigilance. This list is based off Thorrk's list. There have been some changes to consider the new ban/suspended list. 2x Confiscate in main board. This is because of cards like chewie pilot that is really hard to get rid of as it is unaffected by most removal. Also there may be more play of pilot leaders that you can destroy this way now that Jango cannot be played in comp. 2x Direct hit - In testing I really struggled into space, this gives me more ways of dealing with things like Avenger or Devastator for a cheap cost. Takedown drops to sideboard for the Sabine match but overall, I find I get more value from Direct hit. 3x Moisture Farmer - These came in for the pilot R2 card as it just has a huge impact against aggro, as well as being relatively hard to Tarkintown early. Other considerations; I have been considering running `into the airlock` as a 5 cost removal to help deal with low cost units with a Chewie pilot. I feel like the confiscate's and third in sideboard is enough hate for Chewie so it hasn't made it into the list yet. I am considering changing equalise for make an opening. Quite often (with Jango banned) decks do not have enough 1-2hp units on board to get the most out of this. Make an opening will defeat a shielded Crafty or seventh fleet as well as heal. However equalise would defeat both. For now I have kept with equalise but this is a change I could make depending on how the meta shapes up going into the next tournaments!

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