Jeremy Zwirn: Double-Cunning Boba Fett
This is a tempo deck that plays aggressive units to put pressure on your opponent while slowing them down by exhausting and returning units to their hand. The Boba Fett (Spark of Rebellion, 15) leader can ready resources, which allows you to outpace your opponent by playing more cards quicker. This deck also has hand disruption with Cunning (Spark of Rebellion, 203) and Bodhi Rook (Spark of Rebellion, 201), and discarding a key card from their hand can swing games in your favor. In general, with this deck, you want to attack your opponent’s base instead of their units, then exhaust their units so they can’t attack your units or outrace you. If need be, this deck can fight for board control as well with cards like Jedha City (Spark of Rebellion, 28), Boba Fett (Spark of Rebellion, 179), Shoot First (Spark of Rebellion, 217), and multiple units with Shielded.
The strength of this deck is that it’s fast and consistent. It can threaten both the ground and space arena. Cards like Cunning and No Good to Me Dead (Spark of Rebellion, 186) give this deck the tools to outpace aggro decks. However, the deck isn’t built for the late game, so control decks with lots of removal and Sentinel units can put up a good fight.
Much of this deck has remained the same since its first iteration. Originally, the deck was more midrange with a higher cost curve, but I wanted to curve it out and utilize the resources Boba readies more consistently, so I added some cheaper units.
Some of my favorite openings with this deck is first turn Viper Probe Droid (Spark of Rebellion, 228) into second turn Bodhi Rook, or double TIE/ln Fighter (Spark of Rebellion, 225) turn one with General Veers (Spark of Rebellion, 230) turn two.
As development wraps up for each set, we do one or two employee tournaments as a fun way to play what we think may be some of the strongest decks from that set. For the first of these tournaments, I went undefeated with a version of this deck. The deck performed so well that we ended up nerfing multiple cards after the tournament.
If I had to sum up the “vibe” of the deck in a single word, it would have to be: Disintegration.