Darth Vader Space Swarm Aggro Deck

By KINGCHRIS_XI

Standard Deck

2

$34.20

Darth Vader, Victor Squadron Leader

Darth Vader, Victor Squadron Leader

Energy Conversion Lab

Energy Conversion Lab

Decklist


Ground units

3 x
Wingman Victor Two, Mauler Mithel
2 x
Pantoran Starship Thief
3 x
Wingman Victor Three, Backstabber
2 x
General Krell, Heartless Tactician
3 x
Clone Commander Cody, Commanding the 212th

Space units

15 x
Swarming Vulture Droid
3 x
Kijimi Patrollers
3 x
Victor Leader, Leading from the front
2 x
TIE Ambush Squadron
3 x
The Invisible Hand, Crawling with Vultures

Events

3 x
Salvage
2 x
Apology Accepted
3 x
Command
3 x
Overwhelming Barrage
1 x
Scramble Fighters

Description

This aggressive, space-focused deck leverages Darth Vader, Victor Squadron Leader, to dominate the space arena with a swarm of low-cost vehicles and token generation. Built around Imperial and Villainy synergies, it floods the board with units like Swarming Vulture Droid and TIE fighters, using events for burst damage and removal. The deck excels at overwhelming opponents early, dealing consistent base damage while maintaining resource efficiency. Ideal for players who enjoy fast-paced, unit-heavy strategies that punish slower decks. Key Cards Swarming Vulture Droid (SHG, x15): Core of the swarm, generates tokens for relentless pressure. The Invisible Hand, Crawling with Vultures (SHG, x3): Late-game powerhouse, amplifies Vulture Droid tokens. Overwhelming Barrage (SOR, x3): Devastating event for multi-unit damage spikes. Wingman Victor Two, Mauler Mithel & Victor Three, Backstabber (LOF, x3 each): Cheap vehicles with synergy for Vader’s TIE token generation. Scramble Fighters (LOF, x1): Game-closing vehicle summon for surprise bursts. Strategy Early Game: Ramp resources with Energy Conversion Lab and deploy cheap space units (Swarming Vulture Droid, Victor Leader) to control the space lane. Use Salvage for card draw. Mid Game: Flip Vader to action side to boost attacks and generate TIE tokens. Play mid-cost units (TIE Ambush Squadron) and use events (Command, Apology Accepted) for control. Late Game: Drop The Invisible Hand and use Scramble Fighters or Overwhelming Barrage to finish with 10-15+ base damage in a single turn. Playstyle Aggressive and relentless, this deck thrives on overwhelming the space arena early and maintaining pressure. It’s consistent against midrange decks but requires careful play against heavy control. Mulligan for low-cost units and Salvage to ensure a strong opening.

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