This Feels Oddly Familiar

By Foz

Normal Deck

0

$128.35

Boba Fett, Collecting the bounty

Jedha City

Decklist


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Ground units (8)

3 x
1
Greedo, Slow on the Draw
3 x
2
Crafty Smuggler
3 x
2
Snowtrooper Lieutenant
3 x
2
Viper Probe Droid
3 x
3
Boba Fett, Disintegrator
3 x
3
Bodhi Rook, Imperial Defector
3 x
3
Cell Block Guard
3 x
3
General Veers, Blizzard Force Commander

Space units (5)

3 x
1
TIE/ln Fighter
3 x
2
Cartel Spacer
3 x
3
Seventh Fleet Defender
3 x
4
TIE Advanced
3 x
6
Fett's Firespray, Pursuing the Bounty

Events (4)

2 x
1
Shoot First
3 x
2
No Good to Me Dead
3 x
2
Surprise Strike
3 x
4
Cunning

Description

It's not quite the Jango Veers aggro deck of the early Star Wars Destiny days, but it'll do. That was the first deck I seriously worked on in that game so it's fitting that my first deck here also features a Fett and Veers prominently.


Let me start by saying this is (at least so far) not my list, it's Jeremy Zwirn's list from the Built By the Masters article. I take this as a starting point to build from.


There's a heavy imperial package here - 21 cards that Veers buffs, 24 imperial cards total. They make up for the lack of another aspect to pull from very well, with good synergy and very affordable unit costs, which helps put Boba's leader ability to work. Most of the other available Cunning cards are not as solid as the generic Villainy cards included here. This might be an package for the deck to grow in the future, or it could fall by the wayside as Cunning gains more in-aspect options to compete with these cards.


Ground Units: ISB Agent, Bib Fortuna, and Bossk could be considered. There's enough events to usually make ISB Agent and Bib work here, but they don't hit hard enough to be on brand. These cards fit better in Midrange or Control, and we're expecting to be the one trying to race in most matchups. Bossk I like a lot more, but he is another card aimed at doing work on the board state rather than directly winning, and is likely better in midrange decks. He's worth a look if you expect a lot of Sabine or Leia rush in your local scene though, as trimming down the field helps a lot in those matchups.


Bossk is also the most likely replacement for Boba Fett Disintegrator if you're trying to make this budget-friendly. If you're missing copies of Fett's Firespray, AT-ST is probably the best replacement we have, at least it fits the Imperial package.


Space Units: There's even less contest in the space units. Basically everything worth having is already in here. Chimera is way out of our cost range here. We want the game to be over by turn 7, and should be playing our draws instead of resourcing them in the lategame.


Events: We're aimed squarely at aggression here also. Bring in the 3rd Shoot First if you expect to need more board control. In that case you can also consider Sneak Attack over Surprise Strike - it won't matter that the unit dies at end of round if you are going to trade it into enemy units anyway, which you do if you're the slower deck (but don't want to do if you are the faster deck in the matchup). Surprise Strike is better for piling on extra base damage, but not as good for stabilizing a losing board position.


Gameplay Notes: TIE/ln is surprisingly explosive with General Veers. No Good to Me Dead is awesome tempo and perfectly sets up Boba Fett Disintegrator's ability. It works on leaders, and many popular leaders die from the 6 damage. "Cunning" is so flexible and a main reason we're in double-Cunning. You can push back against your opponent's aggression or push for damage to win as needed. Bodhi Rook is also well worth the price of admission, as many decks rely on a few key events. You're bound to find something worth taking and it's likely to tip the game in your favor.


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