You are Tarkin too much!

By Porobom

Standard Deck

4

$8.16

Grand Moff Tarkin, Oversector Governor

Grand Moff Tarkin, Oversector Governor

Tarkintown

Tarkintown

Decklist


Ground units

3 x
Death Star Stormtrooper
3 x
Vanguard Infantry
2 x
General Tagge, Concerned Commander
3 x
Seasoned Shoretrooper
1 x
Admiral Motti, Brazen and Scornful
3 x
Snowtrooper Lieutenant
2 x
Admiral Ozzel, Overconfident
3 x
Partisan Insurgent
1 x
Viper Probe Droid
3 x
Fifth Brother, Fear Hunter
3 x
Cell Block Guard
3 x
General Veers, Blizzard Force Commander
2 x
Grand Moff Tarkin
1 x
Seventh Sister, Implacable Inquisitor

Space units

1 x
TIE/ln Fighter
3 x
Imperial Interceptor
3 x
TIE Advanced

Events

1 x
The Emperor's Legion
2 x
Attack Pattern Delta
2 x
I Am Your Father
2 x
Strike True
1 x
Maximum Firepower
2 x
Overwhelming Barrage

Description

This is a aggro zoo and area control deck ez to understand but heavily hard to play good obviously because you have to be smart and move forward to the rival hand. The main card in the deck probably is: General Veers The main combo word: Imperial The main round 1: Ozzel (search for it on Mulligan) The main round 2: Fifth Brother Use the power of Tarkin to improve the skills of the cost 1 cards and give him experiences. Probably one perfect card that not fix in my mind is viper Droid (just one copy). Have a good play!

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