I Do So Admire Your Persistence. Ready to Die?

By Nomed777

Normal Deck

2

$17.22

Grand Inquisitor, Hunting the Jedi

Security Complex

Decklist


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Ground units (30)

3 x
2
Admiral Ozzel, Overconfident
3 x
2
Scout Bike Pursuer
3 x
2
Viper Probe Droid
3 x
3
Cell Block Guard
3 x
3
Death Trooper
3 x
3
Fifth Brother, Fear Hunter
3 x
3
Del Meeko, Providing Overwatch
3 x
4
Baze Malbus, Temple Guardian
3 x
5
Rugged Survivors
3 x
5
Seventh Sister, Implacable Inquisitor

Space units (12)

3 x
2
Inferno Four, Unforgetting
3 x
4
Imperial Interceptor
3 x
4
System Patrol Craft
3 x
6
Ruthless Raider

Events (18)

3 x
2
Force Choke
3 x
2
It Binds All Things
3 x
2
Keep Fighting
3 x
3
Power of the Dark Side
3 x
3
Make An Opening
3 x
4
Takedown

Description

Credit: JimUnplayable


Been working on a Grand Inquisitor build that can run with the best of them. This deck is VERY combo heavy and your leader's Action is just the tip of the iceberg. Turn 1 plays is the weakest part of this deck but it ramps hard from there!


The MVP of the early game is the Scout Bike Pursuer. It very quickly becomes a 3/2 readied turn 1 play that gets the tempo going quickly. Security Complex was a tough choice over the 30 health base but I really think utilizing the shield to dominate early game plays is the key to success with this deck.


After you navigate the first couple of turns, the real fun begins! Fifth Brother and Seventh Sister are BOMBS in this deck. Not to mention Baze and Rugged Survivors can deal crazy damage in the mid game. You are typically the aggressor in most matchups and are looking to close out games quickly in all matchups except Sabine. I've definitely noticed the Boba/ yellow villain plays are really tough and most of the sideboard is teching against that matchup (as well as some healing for Sabine).


Most of the staple removal events are missing for a very important reason; your readied units basically act as that removal when you need them in a pinch. The exception to that is you'll struggle to deal 5 damage with a lot of your units and that's where Force Choke and Takedown really shine. Legendary Boba Fett and Sabine Leader are great examples of when those will help a ton.


My favorite play is when Grand Inquisitor finally hits the field. You can ready several units if they have enough health to do over 15 damage in a turn, especially if you have a copy of Keep Fighting. Always keeping that event can be a trap in some matchups but it is usually the same killing blow potential that cards like For A Cause I Believe In are for hero red. Give this deck a spin and happy to hear your thoughts making this deck tick.


Del Meeko is one of the weaker adds to the list but the restore 1 and ability to stall out Yellow villain events can sometimes push the edge in your favor.


Side Board:


1 It Binds All Things

3 ⟡ Del Meeko, Providing Overwatch

3 Make an Opening

3 Takedown


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Export to TTS

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1. Import as TTS object.

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2. Import within SWU mod.

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