League 2 - Jabba/Jabba's Palace

By chardfarley

Standard Deck

0

$8.14

Jabba the Hutt, His High Exaltedness

Jabba the Hutt, His High Exaltedness

Jabba's Palace

Jabba's Palace

Decklist


Ground units

3 x
Seasoned Shoretrooper
3 x
Superlaser Technician
3 x
Enterprising Lackeys
3 x
Discerning Veteran
3 x
Ephant Mon, Head of Security
3 x
Dryden Vos, Offering No Escape

Space units

3 x
Black Sun Starfighter
3 x
Outlaw Corona
3 x
Finalizer, Might of the First Order

Events

3 x
Bounty Posting
3 x
Take Captive

Upgrades

3 x
Wanted
3 x
Enticing Reward
3 x
Rich Reward
3 x
Bounty Hunter's Quarry
3 x
Unrefusable Offer
3 x
Price on Your Head

Description

This deck is part of my personal league format, where all cards in a set are divided among leaders, then the decks play each other. It's only competitive through that lens, and to the extent that cards should or should not be played, know almost all cards in every set are played. Jabba was the fourth or eight planned decks to be built, with Mando taking most of the good upgrades while Cad Bane snared the best underworld cards. None of that was bad for this deck, as I wanted this Jabba build to lean heavily on bounties. Having never played them before, I wanted a right-tail bounty instance to force myself to embrace them. It's possible this build ends up finishing eighth and Jabba gets relegated to the league of scraps (League 3), but who knows? Maybe I'll learn a thing or four whlie playing a bunch of bounties, some ramp, and relying on captures.

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