This deck is part of my personal league format, where all cards in a set are divided among leaders, then the decks play each other. It's only competitive through that lens, and to the extent that cards should or should not be played, know almost all cards in every set are played.
Jabba was the fourth or eight planned decks to be built, with Mando taking most of the good upgrades while Cad Bane snared the best underworld cards. None of that was bad for this deck, as I wanted this Jabba build to lean heavily on bounties. Having never played them before, I wanted a right-tail bounty instance to force myself to embrace them. It's possible this build ends up finishing eighth and Jabba gets relegated to the league of scraps (League 3), but who knows? Maybe I'll learn a thing or four whlie playing a bunch of bounties, some ramp, and relying on captures.