This deck is part of my personal league format, where all cards in a set are divided among leaders, then the decks play each other. It's only competitive through that lens, and to the extent that cards should or should not be played, know almost all cards in every set are played.
Rey is the sixth of eight decks I've built for League 2, and although that is late in the cycle, the timing ended up perfect. Whereas the decks that came before this poached a lot of the big units, Rey was able to clean up a lot of the low-cost units and still get Kylo Ren. To lean into the leader, this deck scooped up a lot of the experience-giving cards, ending with some removal to try to offset the first turns of an opponent's big bad.