League 2 - Qi'ra/Coronet City

By chardfarley

Standard Deck

0

$14.58

Qi'ra, I Alone Survived

Qi'ra, I Alone Survived

Coronet City

Coronet City

Decklist


Ground units

3 x
Hylobon Enforcer
3 x
Doctor Pershing, Experimenting with Life
3 x
The Client, Dictated by Discretion
3 x
Wroshyr Tree Tender
3 x
Synara San, Loyal to Kragan
3 x
Supercommando Squad
3 x
Kragan Gorr, Warbird Captain
3 x
Supreme Leader Snoke, Shadow Ruler

Space units

3 x
Twin Pod Cloud Car
3 x
System Patrol Craft
3 x
First Light, Headquarters of the Crimson Dawn

Events

3 x
Surprise Strike
3 x
Evidence of the Crime
3 x
Calculated Lethality

Upgrades

3 x
Public Enemy
3 x
Brutal Traditions
3 x
Frozen in Carbonite

Description

This deck is part of my personal league format, where all cards in a set are divided among leaders, then the decks play each other. It's only competitive through that lens, and to the extent that cards should or should not be played, know almost all cards in every set are played. Qi'ra is the seventh of eight decks I'll build for this league, and at this point, we're having to make a lot of compromises. There aren't a lot of unique bases left to choose from — explaining why Qi'ra got matched with Coronet City — and we're having to wedge some cards into decks just to ensure they are played in the league. In this deck, the biggest example here is Snoke — a unit that's certainly helpful but in no way fits the flavor of the deck. Likewise, the choice of space units is becoming a, well, non-choice, so the mere fact that Twin Pod Cloud Car is castable means that unit makes the cut.

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